4 ms·
Why does it suck that they use Kickstarter? It's validating the idea, and helps to confirm that the market exists. Despite Shenmue's critical acclaim, it's not
by rtpg 11y ago
Why does it suck that they use Kickstarter? It's validating the idea, and helps to confirm that the market exists.
Despite Shenmue's critical acclaim, it's not certain that the market exists. For comparison , Yakuza 1 and 2 (Yakuza is basically a spiritual successor to Shenmue in many ways) only sold 30k and 50k in the US market.
- kayoone 11y agoSo this now reached it's funding goal with 30k bakers, why does that confirm the market exists when Yakuza selling 50k copies is considered a failure ?
- TheCoreh 11y ago30,000 people are willing to "buy" this game 2+ years before it even gets released within just 10 hours of it's "announcement". There are still 31 days to go on the kickstarter campaign, and a lot of people who didn't watch Sony's E3 presentation yesterday are waking up to the news of this right now. That means once the game is released, has an actual marketing/advertising budget, and word of mouth spreads, it's probably going to sell significantly more than that. They are also certainly going to port Shenmue 1 and 2, (since a lot of people will want to play the originals) so those should also sell reasonably well.
- thirdtruck 11y agoThis is why, even as a very indie Kickstarter creator myself, I don't begrudge the big studio's use of Kickstarter this way. I'd rather see a shift toward creators getting paid for the work they do, which they put in one way or another, and away from absolute dependence on the market for post-hoc validation. Not a 100% shift ("real artists ship"), but toward an economic model that doesn't leave creators so beholden to such narrow sources of capital as a single publisher.