2 ms·
It's not bold at all. It is to be expected from near perfect tracking and imperceptible latency. Current video games make people sick for the exact same reaso
by loup-vaillant 11y ago
It's not bold at all. It is to be expected from near perfect tracking and imperceptible latency.
Current video games make people sick for the exact same reason the Occulus makes people sick: they have you move with your thumbs, instead of walking around just like in real life. If a sufficiently good VR game don't give you a "move" button, but have you move for real instead, you can't get sick.
On the other hand, I expect sickness in simulator games even with a perceptually perfect VR system. Because, well… I used to fly (on a glider), and got airsick. I'd expect similar problems from a VR glider simulator, because… sickness is actually realistic in this case.