3 ms·
It's a pretty bold claim to say 0% sickness as even old fashioned games can make a lot of people feel nausea[0]. [0] http://www.theguardian.com/lifeandstyle/20
by erik14th 11y ago
It's a pretty bold claim to say 0% sickness as even old fashioned games can make a lot of people feel nausea[0].
[0] http://www.theguardian.com/lifeandstyle/2011/dec/19/video-games-makes-me-sick http://www.theguardian.com/lifeandstyle/2011/dec/19/video-ga...
- acous 11y agoThe article you cited describes games that feature 2d projection of artificial 3d movement that doesn't correspond with the signals coming in to our vestibular system. The same is even more true for VR experiences -- artificial movement that doesn't match what we feel causes nausea for many. The reason Valve can claim 0% sickness is that they're only talking about experiences that don't generate mixed signals, where the player's position in the real world matches 1:1 with the virtual perspective, so that sense mismatch sensation never has reason to trigger.
- loup-vaillant 11y agoIt's not bold at all. It is to be expected from near perfect tracking and imperceptible latency. Current video games make people sick for the exact same reason the Occulus makes people sick: they have you move with your thumbs, instead of walking around just like in real life. If a sufficiently good VR game don't give you a "move" button, but have you move for real instead, you can't get sick. On the other hand, I expect sickness in simulator games even with a perceptually perfect VR system. Because, well… I used to fly (on a glider), and got airsick. I'd expect similar problems from a VR glider simulator, because… sickness is actually realistic in this case.