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They have a great idea on making money of users. Instead of charging a larger amount to let them play the game, they charge a numerous smaller amounts for diffe
by sili 17y ago
They have a great idea on making money of users. Instead of charging a larger amount to let them play the game, they charge a numerous smaller amounts for different objects in the game. First, people are more willing to part with, let's say, 25 cents for that one cool fish than with 25 dollars for a game. Second, once you get them pulled into the experience, they will be even more willing to spend money. Surprisingly, I don't see that kind of pricing used much in other areas.
- mattmcknight 17y agoIt seems like it worked well in the arcades. Back when I couldn't afford a Playstation or a TV, I could rent some time on Tekken, and even got to play it with my girlfriend and meet other people at the arcade. I haven't ever bought anything on Facebook, but it would really improve the profitability of these games if there was a super easy payments system there to avoid the huge hurdle of the first time someone has to get the credit card out of their wallet. Once they have the numbered stored, incremental purchases are lubricated, as in the case of iTunes, where it is very easy to make a casual $0.99 purchase.