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As much as I hate the technical side of webgl (sandbox overhead on top of a legacy API that doesnt even expose 3 generations old capabilities like MRT, webgl 2.
by moonchrome 11y ago
As much as I hate the technical side of webgl (sandbox overhead on top of a legacy API that doesnt even expose 3 generations old capabilities like MRT, webgl 2.0 is far away) it does have a huge advantage of being 0 install no friction access for the user.
- pjmlp 11y agoTry that on a middle range mobile device.
- moonchrome 11y agoI just compile my native code to OpenGL ES and add HTML WebView on top - mobile has a fine app delivery system - desktop not so much and it can handle the performance dip. It also makes the GUI development faster because most of the UI is simple enough and lets the artists prototype stuff easily with tools they know how to use (CSS&HTML)