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Because: * it's not what I want - I prefer to deliver it for free and do not plan for it to become any source of income, just to not have costs scaling with po
by fridek 11y ago
Because:
* it's not what I want - I prefer to deliver it for free and do not plan for it to become any source of income, just to not have costs scaling with popularity
* I don't need to sell it - I'm reasonably wealthy, with a good 40h/week job and salary. This is a side project and will loose it's charm when I convert it to a business project.
* it's hard - I work on a browser-based game (no easy to implement payment options)
In other words, it needs to be free for users and possibly earning just enough to not cost me anything.
- Matumio 11y agoWhat costs? Is hosting really so expensive, or is it something else? Obviously you have invested a lot of time. Personally, I wouldn't think twice about spending, say, $10 per month to publish something where I have invested the equivalent of $100000 in unpaid developer time (and yes, I have done that, although it's strange thinking of it in money when I did it for the challenge). Maybe it's more a psychological issue (pay for giving something away) rather than the actual cost?
- bobajeff 11y agoOh, I hadn't figured you were making a web game. I've thought of working on one myself (that's as far as that goes however). I would consider myself lucky to have made a web game popular enough to be concerned about the cost of running it.