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How is EA to work for nowadays? Long ago, I heard that they had a pretty awful burnout culture, since every year, there's a new crop of novices who want to mak
by dlitz 11y ago
How is EA to work for nowadays? Long ago, I heard that they had a pretty awful burnout culture, since every year, there's a new crop of novices who want to make games for a living.
- acconrad 11y agoI wondered this too - none of the resolutions mentioned fostering a better company culture that involved properly valuing their employees, as I would imagine doing so would lead to better quality games.
- SeanBoocock 11y agoI've worked at EA before, during, and after the transition discussed in the article. The culture at the company has improved during that time, but it wasn't starting from a poor place, especially relative to the perception of EA or the video gaming industry generally. Issues like poor work/life balance and "crunch" culture are openly talked about internally and there is a lot of momentum around improving it. That extends from the highest levels of leadership - evident in delaying games to let teams hit a higher quality bar without killing themselves in the process - to studio/team level managers who see overtime as a failure. Some EA studios are even recruiting on the basis of the very positive cultures they've created: http://careers.ea.com/our-locations/los-angeles-eala http://careers.ea.com/our-locations/los-angeles-eala. All of that is to say nothing about the many positives of working at EA: industry leading technology, storied franchises in a diverse array of genres, internal mobility both geographically and in role, and more. It can be hard to talk about "EA" as an entity because the individual development studios that make it up are quite different, but in general I've found it a positive place to work and one of the best places to have a longer term career in the video game industry.