3 ms·
This is such an idealised answer and just not right, don't go and sing a song about the true joy of a story well-told, effective gameplay mechanics, rules syste
by hoodoof 11y ago
This is such an idealised answer and just not right, don't go and sing a song about the true joy of a story well-told, effective gameplay mechanics, rules systems that work and solid plan-first software engineering principles and then finish with a lecture about how "in my we didn't need those new fangled computers, we had a world of fantasy with a pencil and paper, just as portable as your new-fangled iPad!".
Children should be listened to. Help him program a computer game, that's what he asked.
- pvaldes 11y ago> Help him program a computer game, that's what he asked. And this is what i'm doing, although of course different people can have different methods to achieve something. Nothing wrong with this. If this boy just can't learn how to use a simple pencil, the problem is that he is sold about the graphic design of their game. Missing most of the fun that a game provides, like exploration or inmersion. He will be tempted to take shortcuts (falling in common pitfalls like using limited software or ending with a game that is not going to nowhere and is not fun to play). An example: Why bother to design a stupid column when you can just use the gif from another game?. The flappy bird's creator would tell us and interesting answer to this question probably.