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I don't understand what is the difference between streaming a programming class and gaming (first person shooting for example) ? (say we can have a minimum fram
by 0xFFC 11y ago
I don't understand what is the difference between streaming a programming class and gaming (first person shooting for example) ? (say we can have a minimum frame rate for both , like 30), is there anything other than a pure video ? as you said no one watch video from inside game (at least we are not talking about it)
p.s. sorry , I got my answer from someone else's comment , latency is problem , no one care if video starts 500ms late , but this is huge problem in gaming streaming.
- thefreeman 11y agoThat's not the only reason. I am not expert by any stretch, but I believe video codecs work by essentially storing diffs of different frames rather then the entire frame. I imagine in a programming class, a large portion of the screen will not need to be redrawn very frequently (background of slides, things on the wall of a classroom, etc.). However a fast moving FPS will constantly need to redraw almost everything in the environment. So that would necessarily require a lot more throughput per frame.