4 ms·
Online games don't normally need much bandwidth since they're just communicating the player's positions, velocity gunfire etc. None of that data is particularly
by jdoliner 11y ago
Online games don't normally need much bandwidth since they're just communicating the player's positions, velocity gunfire etc. None of that data is particularly big. Latencies on the other hand are really important.
- ygra 11y agoThis was about streaming video of such games. Not every viewer watches from within those games. And for the video with lots of fast movements and reactions you'll certainly need bandwidth.
- 0xFFC 11y agoI don't understand what is the difference between streaming a programming class and gaming (first person shooting for example) ? (say we can have a minimum frame rate for both , like 30), is there anything other than a pure video ? as you said no one watch video from inside game (at least we are not talking about it) p.s. sorry , I got my answer from someone else's comment , latency is problem , no one care if video starts 500ms late , but this is huge problem in gaming streaming.
- thefreeman 11y agoThat's not the only reason. I am not expert by any stretch, but I believe video codecs work by essentially storing diffs of different frames rather then the entire frame. I imagine in a programming class, a large portion of the screen will not need to be redrawn very frequently (background of slides, things on the wall of a classroom, etc.). However a fast moving FPS will constantly need to redraw almost everything in the environment. So that would necessarily require a lot more throughput per frame.