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Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?" Miyamoto: "And basically,
by wgj 17y ago
Iwata: "So you wanted to know what it was that made players insert another 100 yen coin once the game was over and have another go?"
Miyamoto: "And basically, I concluded that this was born of the players being mad at themselves. So I would try to analyze how the game made players feel that way."
- lanstein 17y agoI bet a lot of 100 yen coins were spent on Super Mario Brothers 2 (Japanese version, 'The Lost Levels' in the States)
- mlinsey 17y agoA key point here is that players were mad at themselves, not the game, which is why Mario's tight, nearly perfect controls are so important.
- aw3c2 17y agoAnd that is what I do not understand about Super Mario World (SNES). It seems to be the most popular of them all and people love it. To me the controls are very inaccurate and sluggish, especially compared to Super Mario Land 2 (6 golden coins, Gameboy).
- TheSOB88 17y agoSluggish? Really? The reaction times for air movement and probably movement in general are miles faster than in the original SMB. Are you sure you're talking about SMW? The one that introduced Yoshi?
- aw3c2 17y agoYes. I think it is something about the air control or "braking" that makes me feel this way. SML2 is way more direct.
- sofal 17y agoThe original Donkey Kong is easily the hardest and most frustrating video game I have ever played.
- eru 17y agoDid you try Spelunky or Nethack?
- leej 17y ago...also the funniest and cutest. then answer is donkey kong.
- christonog 17y agoI guess you've never played any of the games the Angry Video Game Nerd reviewed? http://www.cinemassacre.com/new/?page_id=13 http://www.cinemassacre.com/new/?page_id=13