3 ms·
Besides resolution, you also have to deal with the fact that the oculus rift really only works well with a dedicated GPU. It's going to be a while before it's a
by malandrew 11y ago
Besides resolution, you also have to deal with the fact that the oculus rift really only works well with a dedicated GPU. It's going to be a while before it's a legitimate "mobile" solution.
I got a DK2 and have barely touched it because my Macbook Pro 13" just wasn't adequate enough.
- lhl 11y agoWhile this may be true for high fidelity gaming, for moving some textured triangles around, mobile GPUs are fine. Also, they can (and do) perform much better clock-for-clock vs a PC (and especially a Mac) thanks to the ability to optimize drivers. For a fascinating discussion of the optimizations possible, Carmack's 2014 Oculus Connect keynote is well worth watching: https://www.youtube.com/watch?v=gn8m5d74fk8 https://www.youtube.com/watch?v=gn8m5d74fk8 This talk was a slightly long but very informative discussion of the various challenges in reducing latency and dealing w/ PC rendering: https://www.youtube.com/watch?v=PoqV112Pwrs https://www.youtube.com/watch?v=PoqV112Pwrs