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Really nice explanation and code samples. I'm glad to see more accessible materials emerge for explaining what signals are. The Elm website already does a goo
by davexunit 11y ago
Really nice explanation and code samples. I'm glad to see more accessible materials emerge for explaining what signals are. The Elm website already does a good job, but I think the extra detail in this article will help more people grok it.
I have done my own exploration in this area. I hack on a game engine written in Scheme that includes a signal implementation, a declarative scene graph, and a live coding environment via a REPL server. It's not as glamorous as Elm, but I'm quite proud of it and I plan to make the first release soon.
http://dthompson.us/pages/software/sly.html http://dthompson.us/pages/software/sly.html
An older blog post I did with code samples and a quick screencast when the project had a different name:
http://dthompson.us/functional-reactive-programming-in-scheme-with-guile-2d.html http://dthompson.us/functional-reactive-programming-in-schem...
- ohanhi 11y agoThank you! "Accessible" is precisely what I wanted the post feel like. Sly seems very cool too, I hope it will help popularizing these ideas!