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To react to all your points view with my points of view: 1. It's not a display, it's a device that contains a display. It has motion and tracking sensors. What
by POiNTx 11y ago
To react to all your points view with my points of view:
1. It's not a display, it's a device that contains a display. It has motion and tracking sensors. What the rift wants to achieve is the latency from input (moving your head) to photon to be really really low. This problem is hard. And to solve it you need to create your own solutions first. In an ideal world everyone would work together to make the best "Rift" that works on all devices, but that is not how capitalism works. This does not mean that we will not see this in the future. Some companies will win the VR battle, and they will probably be the ones to provide the best HMD for multiple devices. Hopefully we will go to a world where we have a HMD standard, but that is just not how new technologies evolve.
2. The Rift is lightweight, and people who have tried the Rift don't even notice the HMD on their head after a couple of minutes.
3. The technology isn't there yet (or too new/not mature) to do it with as low latency as with a cable, but like you said it will be eventually.
4. Agreed. Although they have a grasping button I'm not sure if it will mimick grasping convincingly enough. Playtesting with the actual device will tell us more I think.
5. I think we will see a lot of games that are not FPS oriented to be honest. I didn't see any FPS announcements (except for the dogfighting in space game but that's not really FPS to me). I'm personally not too worried about this.