4 ms·
I've thought a lot about this as well. There's one big problem I see with this: your eyes would get really tired. The nice thing about having a real-world mon
by davesque 11y ago
I've thought a lot about this as well. There's one big problem I see with this: your eyes would get really tired. The nice thing about having a real-world monitor is that your eyes get a lot of ambient light as well. So, if Microsoft can really develop and evolve their HoloLens, that could be one solution to this problem since ambient light would come through the transparent display.
Update: as other people have mentioned, the resolution is also not quite there yet with the Oculus to have a convincing virtual desktop.
- lhl 11y agoCurrent HMD lenses collimate the light so you focus on infinity which is isn't too stressful for your eyes. There's still strain from vergence-accommodation conflict, but I think light field displays will outpace the holographic waveguide tech that MS is using.
- Cthulhu_ 11y agoYeah but will you still focus to infinity while you're trying to read text? That's the main thing with VR for desktop use - reading text.
- lhl 11y agoBecause of the initial low pixel density it'd make sense to have a billboard sized screen, which would solve that issue. There's no reason that you'd need the stereo disparity for reading text. In practice, anything that's placed 10ft+ away doesn't cause much stress for me although that's probably somewhat personal. I think within 2-3yrs displays that solve the focal plane issue will be commonplace so this will be a bit of a moot point.
- FreeFull 11y agoWouldn't focusing on infinity be a problem for people who are myopic? I imagine everything would be blurred, and I don't think glasses would be wearable together with the VR gear.
- lhl 11y agoYes it is a problem. Morpheus, Vive and CV1 provide a larger eyebox so you can wear eyeglasses. GearVR has diopter adjustments (something like -4 I think).