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I was fairly disappointed by most of the keynote, but maybe my expectations were just too high? I was hoping for some real innovation that elevated it above Vi
by christoph 11y ago
I was fairly disappointed by most of the keynote, but maybe my expectations were just too high?
I was hoping for some real innovation that elevated it above Vive, but it just didn't seem to deliver. The new controllers look great, but they aren't going to be around until mid 2016, whereas I will probably have the Vive ones in my hands by the end of year.
I think possibly Oculus are more focused on being consumer friendly than Valve, but the inner techy in me is certainly more in love Vive and their ecosystem at the moment.
The entire cinema mode integration with Microsoft just seemed like a total misstep to me - why would I want to play a game in a virtual living room? It just looked cheesy, gimmicky and silly. The fact you have to stream it over a PC as well and can't just hook the headset straight into the Xbox seems like it's just way more hassle than it's possibly worth.
- Pxtl 11y agoI think the cinema mode is to ensure that you don't have to take the device off when you switch between a game that's designed to support the Rift and software that does not. With that it mind, it seems like a reasonable compromise. I mean, do you want to have to take the thing off every time you alt-tab to Windows Desktop, or do you want to be 2" from the Windows Desktop?
- eco 11y agoI think it's two fold. First, you can't just slap VR into existing games. It needs to be considered and implemented deliberately. Second, I don't think the XBox One powerful enough to drive an Oculus Rift. The recommended specs for the Oculus Rift are "NVIDIA GTX 970 or AMD 290, Intel i5-4590" or better. The XBox One doesn't have that CPU power and it certainly doesn't have that GPU power.