3 ms·
I've just launched my first comic, Carcosa - http://www.strangecompany.org/carcosa/ http://www.strangecompany.org/carcosa/ . It's made using CGI techniques, but
by thenomad 11y ago
I've just launched my first comic, Carcosa - http://www.strangecompany.org/carcosa/ http://www.strangecompany.org/carcosa/ . It's made using CGI techniques, but post-processed to look like hand-drawn art. People seem to like it so far.
I'm working on 3 short films - one is literally hours away from completion, one I've just shot, and one I'm shooting in two weeks.
All of them are at least moderately interesting from a technical standpoint: the first is a two-hander between a live actor and a CGI motion-captured character. The second uses practical effects including the quite marvelous "el wire", but was made with a crew that goes beyond "tiny" and into "that shouldn't be possible", largely by utilising the latest film tech (Rode's new frequency-hopping wireless mic really saved our collective ass). And the third I'm using as a chance to really stretch the Sony a7s's legs and get close to Hollywood lighting without the Hollywood power bill, by using complex but very low light at an ISO that would normally be unusable.
I'm also continuing to poke at VR - most recently experimenting with stereo cubemaps, which are amazing. Here are my initial experiments with that: http://www.strangecompany.org/3-new-virtual-reality-stereo-panoramas-for-the-oculus-rift-and-gearvr/ http://www.strangecompany.org/3-new-virtual-reality-stereo-p...