3 ms·
Fun fact, most game replay infrastructure is built on networking(if it exists in the game). Replay is usually as easy as just timestamping packets(or storing i
by vvanders 11y ago
Fun fact, most game replay infrastructure is built on networking(if it exists in the game).
Replay is usually as easy as just timestamping packets(or storing input if you're running a lockstep sim) and playing it back when viewing the replay.