4 ms·
Projectile physics were one of my favorite points (besides the open environment). You had to be aware of your own motion vector if you wanted to accurately plac
by Zancarius 11y ago
Projectile physics were one of my favorite points (besides the open environment). You had to be aware of your own motion vector if you wanted to accurately place a shot with most weapons. Sadly, later installments (T:V, I'm looking at you) never quite had that same feeling. That was probably part of what made it relatively unfriendly to newbies from other shooters, but I felt it made the game a bit more intense and required a bit more focus rather than strictly mindless button-mashing.
- tgb 11y agoDidn't they have a weird compromise in terms of projectile physics and the player's motion? I remember reading about it and thinking that doing so would make it harder to use than doing it physically accurately but I forget the details.