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"Tricks of the Mac Game Programming Gurus [http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1568301839]" http://www.amazon.com/Tricks-Mac-Game-Program
by fixermark 11y ago
"Tricks of the Mac Game Programming Gurus [http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1568301839]" http://www.amazon.com/Tricks-Mac-Game-Programming-Gurus/dp/1... actually dedicated about a paragraph or two to the topic, driving home the point that a game that cannot be paused is leaving N% of potential players on the table right out of the starting gate (and I believe they even had a hypothetical about "little Jimmy" not being able to pause to take out the trash and therefore his parents uninstall the game).
These days of MMOs and other coordinated time-sinks make me miss the simplicity of pausable single-player and turn-based multiplayer sometimes.
- freehunter 11y agoThat is probably 90% of the reason I stopped playing multiplayer games. Which sucks because the number of single player games I want to play is, I feel, getting smaller over the years. There was a day when first person shooters, no matter how good the multiplayer was, had a single player campaign as well. There was a day (even when processors were absolute shit) when you could add bots into the game and they would play like humans with personalities. Hell, even the single player games are getting to be unpausable. How many cut scenes are there in GTAV? And if other duties are at hand, the only option is to skip the story line so you can pause.
- madez 11y agoOne problem with real-time multiplayer games is also the sensitivity to latency. It can very easily be impossible to play any game that is sensitive to latency together with people from several continents. I'd wish there'd be more games that don't rely on fast connections. CIV 5 is good exception, with it's well though-out multiplayer modes.