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> games should do procedural terrains The decision between prerendered and procedurally generated terrain/textures/etc. is a tradeoff between.. oh, I dunno, de
by SEMW 11y ago
> games should do procedural terrains
The decision between prerendered and procedurally generated terrain/textures/etc. is a tradeoff between.. oh, I dunno, developer time, artist time, platform disk space, download time, platform CPU usage, platform graphics usage, and other factors. If you believe game studios have been consistently going for the less optimal choice, then you or someone else could start a studio that makes the better choice, exploit that inefficiency, and gain a market advantage. (Perhaps the demographic of gamers with modern CPUs but 1990s hard drives is ripe for tapping?).
If on the other hand there is no such market potential, then it isn't clear to me in what practical sense the assertion that games 'should' be procedurally generated holds.