3 ms·
I was talking more about Vulkan's second-place position on Windows than about Linux (Vulkan is likely to have some advantages on Windows, like being less tied t
by leoc 11y ago
I was talking more about Vulkan's second-place position on Windows than about Linux (Vulkan is likely to have some advantages on Windows, like being less tied to the Windows roadmap than DirectX, or indeed OpenGL), and if Apple provided bad Vulkan support I think they'd just be letting themselves in for bad Vulkan-based ports. But overall I don't think we're really disagreeing very much here.
(EDIT: see below.)
- cwyers 11y agoDid you mean Vulkan where you said "Mantle's second-place position on Windows?" As far as I can tell, Mantle is pretty much DOA -- Nvidia and Intel aren't going to support it on any platform, and Nvidia has 52% of the PC market according to the latest Steam user survey[1], and Nvida/Intel combine for roughly 80%. Even AMD is deprecating Mantle in favor of DX 12/"GLnext"[2]. [1] http://store.steampowered.com/hwsurvey http://store.steampowered.com/hwsurvey [2] https://community.amd.com/community/gaming/blog/2015/05/12/on-apis-and-the-future-of-mantle https://community.amd.com/community/gaming/blog/2015/05/12/o...
- leoc 11y agoYes, of course I meant Vulkan, sorry. IIRC though Vulkan is effectively Khronos-standardised Mantle, so it's not all that fair to say that Mantle has died exactly.