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I'm sure Valve is thrilled to see the largest OpenGL desktop OS abandoning OpenGL for their own API right now. Just thrilled to pieces.
by cwyers 11y ago
I'm sure Valve is thrilled to see the largest OpenGL desktop OS abandoning OpenGL for their own API right now. Just thrilled to pieces.
- threeseed 11y agoI don't see where Apple said they were abandoning OpenGL. They just moved over to Metal for AppKit operations which naturally would always be faster than a common abstraction layer.
- cwyers 11y agoI'm sure OS X will retain its current support for OpenGL. But I think this means that Metal, not Vulkan, is going to be the equivalent to DX12 for OS X development.
- threeseed 11y agoI'm going to continue to get downvoted but oh well. Apple was always going to support Metal on OSX in order to allow for iOS apps to transition back. It would be stupid not to. That doesn't necessarily mean they are abandoning OpenGL. Just seems a little early to be getting the pitchforks out.
- kllrnohj 11y agoApple more or less abandoned OpenGL years ago. The state of OpenGL on OS X is a trainwreck. It's outdated by about 5 years. Just look at the supported version list: https://support.apple.com/en-us/HT202823 https://support.apple.com/en-us/HT202823 Note that there's a lot of hardware on that list that supports OpenGL 4.5 and indeed has drivers for that on other platforms but on OS X all top out at 4.1. That may not sound like a big deal, but OpenGL 4.3 brought full compatibility with GLES 3.0. That's a biggie if you're, say, an indie game dev that wants to do a cross-platform game that can span from mobile to desktop. And 4.5 brings the robustness support that allows for secure WebGL.