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You don't have to, but they reduce development cost by reducing the impact of per-device differences such as those between various versions of OpenGL ES, variou
by wzdd 11y ago
You don't have to, but they reduce development cost by reducing the impact of per-device differences such as those between various versions of OpenGL ES, various versions of OpenGL, various manufacturer-specific implementation quirks of OpenGL, D3D, the existing desktop below-OpenGL APIs and now, presumably, metal.
- zamalek 11y agoI was being slightly sarcastic: the point is that there are people who enjoy doing both (and indie games are for the most part a work of love/enjoyment). If Mac drops OpenGL (or never adds Vulkan) there is a chance that someone simply won't bother making their engine+game work on Mac - meaning lost potential on the platform. Who's to say the next Minecraft (which is an engine+game) won't support Mac because it doesn't support Metal and instead went the Vulkan route? Apple can port Metal, it makes sense: there are tons of mobile games that would pose immediate value for the platform; adding Vulkan into the mix (or even fixing their completely broken OpenGL implementation) would have been a much stronger message.