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It's nice to see some content for modern OpenGL -- it's been a while since I've done any raw GL programming, and I understand the newest specs are finally depre
by RelaxBox 11y ago
It's nice to see some content for modern OpenGL -- it's been a while since I've done any raw GL programming, and I understand the newest specs are finally deprecating the mess of APIs that have accumulate. Last I saw there were many different ways to render polygons (immediate mode, display lists, vertex arrays, vertex buffer objects...) and I can only imagine it's a nightmare for people just getting started.
- klodolph 11y agoThere are so many ways... But anything other than VBOs has been dead for ~10 years or more.
- cechner 11y agoI spent the last few months struggling with modern OpenGL myself - using GL ES2 which doesnt even provide access to the deprecated OpenGL 1 stuff. I wrote about it here to help others trying to pick it up from scratch: http://seshbot.com/blog/2015/05/05/an-introduction-to-opengl-getting-started/ http://seshbot.com/blog/2015/05/05/an-introduction-to-opengl...