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So, first of all clearly the RTS in the generic sense isn't actually dead (e.g. MOBAs, tactical wargames, tower defense games). Even the classic C&C-style base
by jsnell 11y ago
So, first of all clearly the RTS in the generic sense isn't actually dead (e.g. MOBAs, tactical wargames, tower defense games). Even the classic C&C-style base building RTS isn't quite dead, a few still get released every year. For example last year there was Planetary Annihilation and Grey Goo. It's just that even the nostalgia factor can't make those games succeed any more.
The problem is that the classic RTS isn't actually very fun to play. There's too much cognitive overload, too much micro-management, and perhaps a bit too many genre conventions that need to be crammed into the game making it actually feel like the same game I played 20 years ago. Every time I try one of them these days it's like one hour before I give up realizing I don't actually want to play it. In contrast to that I could obsess for weeks over a non-traditional RTS like Offworld Trading Company.
- serge2k 11y ago> e.g. MOBAs, tactical wargames, tower defense games None are RTS. I prefer the idea of Real Time Tactics for these games, if that makes more sense. Smaller scale individual battles vs large scale building out of armies and large battles. People like MOBA's because they are too dumb for RTS? Sounds plausible. /s