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I'm not stuck on anything at the moment. The problem was that I've spent a lot of time trying to understand how the client code works. On the Haskell side of th
by flippant 11y ago
I'm not stuck on anything at the moment. The problem was that I've spent a lot of time trying to understand how the client code works. On the Haskell side of things, things couldn't be going smoother. There's a good websockets library and ByteStrings seem easy to work with. I've only ever programmed a game server once before, but Haskell has made it much more enjoyable.