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As an aside, playing around with the Oculus Rift was a good experience in different UIs for different use cases. In a tradition PC game the UI elements are arou
by vacri 11y ago
As an aside, playing around with the Oculus Rift was a good experience in different UIs for different use cases. In a tradition PC game the UI elements are around the edge of the screen, so they don't get in the way of the main view.
With the Rift, this simply does not work, as you can't really see the edges unless you strain - UI elements need to be near the centre of view. Skyrim controls worked well here, being a centralised HUD that you pop up when you need it.