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So now we aren't discussing that there are no games for Linux, but about the performance of Linux games. What an odd world we live in.
by bad_user 11y ago
So now we aren't discussing that there are no games for Linux, but about the performance of Linux games. What an odd world we live in.
- WalterGR 11y agoWhat an odd world we live in. Do you mean that discussing the performance of Linux games is an unfair moving of the goalposts, or that it's odd that Linux caught on enough that we're now discussing the performance of Linux games rather than just their existence?
- ekianjo 11y agoI think there is still a problem of "not enough developers supporting Linux" - that issue is not completely gone yet, while it has massively improved. The next step is having a stronger adoption from devs + first-citizen kind of performance. But I agree with your sentiment, the improvement has been massive in the past 2 years.
- venomsnake 11y agoWell ... with the incoming low level apis support on linux should be easier. You need only disk access, network sockets, sound and audio system to make a game. First two are solved problems multiplaform-wise. Remove the drivers from the equations and there is no good reason why porting should take a lot of work.
- ekianjo 11y agoThere are many tools used for Game development that are platform specific and have no Linux version. That's also why some porting efforts are stalled currently.
- deleted 11y ago[deleted]