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So, I'm assuming this includes support for hardware-accelerated vector graphics? There's a real need for this kind of tech on mobile; on my old iPad 3, I can no
by archagon 11y ago
So, I'm assuming this includes support for hardware-accelerated vector graphics? There's a real need for this kind of tech on mobile; on my old iPad 3, I can not even animate a single full-screen bezier path at 60fps, whereas using MonkVG, I can suddenly do 20 or more at once! (And that's not even factoring in the "free" matrix transforms that don't require retesselation.)
There's a ton of fascinating apps and games that could be made if only vector graphics performance was better. It's too bad OpenVG never went anywhere.