4 ms·
Yes, it definitely is a good path for that, especially if you were using Actionscript 3.0. OpenFL does not support the AIR API on native targets (you can still
by larsiusprime 11y ago
Yes, it definitely is a good path for that, especially if you were using Actionscript 3.0. OpenFL does not support the AIR API on native targets (you can still make AIR games via Haxe, just only on flash target), but on native you'll gain access to anything AIR could do and more through the Haxe standard library's native system stuff.
Tons of people have used OpenFL for exactly this purpose (porting legacy flash games) -- I'm doing it for Defender's Quest (previously a flash game), Cursed Treasure 2 is a good example as well of making the jump from Flash -> Haxe/OpenFL (Cursed Treasure 1 was flash.)