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I realize this is not a reimplementation, but given the similarities of Haxe and ActionScript, and the fact that you can work with both in IDEs such as FlashDev
by disease 11y ago
I realize this is not a reimplementation, but given the similarities of Haxe and ActionScript, and the fact that you can work with both in IDEs such as FlashDevelop - would you say that OpenFL could be a good path for porting legacy Flash application to HTML5 or mobile?
- larsiusprime 11y agoYes, it definitely is a good path for that, especially if you were using Actionscript 3.0. OpenFL does not support the AIR API on native targets (you can still make AIR games via Haxe, just only on flash target), but on native you'll gain access to anything AIR could do and more through the Haxe standard library's native system stuff. Tons of people have used OpenFL for exactly this purpose (porting legacy flash games) -- I'm doing it for Defender's Quest (previously a flash game), Cursed Treasure 2 is a good example as well of making the jump from Flash -> Haxe/OpenFL (Cursed Treasure 1 was flash.)