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The thing that defines Cookie Clicker is that it only has improve-stat-get-dopamine mechanics. All games with character progression are partly Cookie Clicker. T
by tormeh 11y ago
The thing that defines Cookie Clicker is that it only has improve-stat-get-dopamine mechanics. All games with character progression are partly Cookie Clicker. The interesting thing about CC is its distillation of a particular mechanic.
- deleted 11y ago[deleted]
- xamuel 11y agoIt's not just improve-stat-get-dopamine. It's a very fine-tuned, well-balanced implementation of improve-stat-get-dopamine. That same fine-tuned well-balance was seen in FFVII, in my opinion. It's subtle (1), but just think what a fine line it is between "grinding hits a plateau" (2) on one side and "grinding makes you grow out of control" (3) on the other. (1) "Good design is obvious; great design is transparent" (2) E.g., FFIV (3) E.g., FFVI