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As a musician, I'm curious about the potential for using the VR/AR envrionment as a production tool. DAWs are pretty static, but giving depth to composition by
by 6stringmerc 11y ago
As a musician, I'm curious about the potential for using the VR/AR envrionment as a production tool. DAWs are pretty static, but giving depth to composition by way of more granular interaction seems possible. With so much digital progress in emulation and networking, it would be very cool to finally have a VR/AR "jam room" that could unite musicians across the country/globe in one room to collaborate. A distant future, sure, but a reasonable application.
As a capitalist, my biggest question is...I'm half joking here, but tongue in cheek serious...How is this eventually going to be used for porn?
- loudmax 11y agoNetwork latency is going to a significant factor for musicians jamming together. I could see it for musicians living in the same city or maybe a few hundred miles from each other. If they're on different continents, the speed of light will become a limiting factor: http://royal.pingdom.com/2007/06/01/theoretical-vs-real-world-speed-limit-of-ping/ http://royal.pingdom.com/2007/06/01/theoretical-vs-real-worl... It comes to about 1/10th of a second for people on the opposite side of the globe under ideal network latency. Okay for conversation, but could be a problem for musicians playing together. Don't get me wrong, I think there are a lot of interesting uses for this technology if they can get it to work as promised.
- 6stringmerc 11y agoYeah, it's been one of the more prolonged riddles. However I can say from firsthand experience that the JamKazam platform is usable and functional. Distance and connectivity do matter, that is true. Even on my very limited connection using a relatively modest USB audio device, I've had success on several occasions with one to several participants.