3 ms·
Awesome! Now lets see how we make that a CI test...hm... :D Really? Is this the way? When you asked me, I started thinking - maybe the latency of the keyboard
by tsenkov 11y ago
Awesome! Now lets see how we make that a CI test...hm... :D
Really? Is this the way? When you asked me, I started thinking - maybe the latency of the keyboard all the way up to my code is known... in some spec. As well as the latency after. As a matter of fact, I don't have any control of anything before and after, so there should only be something in the pathway under my control, that makes sense to be measured.
I definitely will give this some thought, thanks for asking.
- malkia 11y agoAt least in video games, responsiveness is being measured mainly with high-speed cameras ;) - (60fps, e.g. 16ms is good enough sampling rate) http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1 http://www.gamasutra.com/view/feature/3725/measuring_respons... This by far is most portable, testable and unbiased way of doing it. If you rely on internal measuring then, well.. Actually I don't know how you can do that - for example when the video / audio signal actually leaves is only verifiable with some external equipment... like camera ;)