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Show HN: A mathematical solution to any Game of Life variation
- j2kun 11y agoWhat does it mean to "solve" a GoL variant?
- fibo 11y agoI mean that this functional approach implements any variant of GoL. Here functional is not intended as "functional programming" but as the closest way I found in programming to express topological concepts. By identifying the GoL to a set of functions, find an implementation of a variant of GoL is like solving an equation where you are looking for the right functions.
- j2kun 11y agoI'd suggest you don't use the term "mathematical solution" when describing it, because it's a misleading use of relatively established jargon.
- fibo 11y agoWhich term would you use to describe it? I don't get the suggestion. I solved the problem using Topology that is one of My favourite topics in mathematics.
- clintonc 11y agoIt appears that he wrote a parametrized game of life simulator. Not particularly mathematical. Not particularly general, either; the three numbers are extracted as parameters (so still a square grid in two dimensions, where persistence is based on counting immediate neighbors).
- fibo 11y agoThank you For Your feedback, it is the most critic feedback I Got so it took me more time to answer. I am trying to improve my presentation skill and the issue here is that I was not able to expose correctly the concept so you was misled to think it is just "a parametrized GoL". That is why I am preparing a demo that is a little bit different from the classical example: an Hexagonal Game of life. This is a first minimum available working implementation: http://g14n.info/games-of-life/example/hexagonal/ http://g14n.info/games-of-life/example/hexagonal/ Enjoy!
- bvaldivielso 11y agoI like the OP's view on "shaping the space of Game of Life universe" by just defining the getNeighboursOf function. I think that would be a core idea if one wanted to see Game Of Life as some abstract mathematical object. However, it seems like the title might be a bit too much for what the text really is.
- goldenkey 11y agoThe space is entirely decided by interaction. Not how it looks when you decide to turn it into a grid and put it on a screen. For example, if your neighbor function returned edge+vertice neighbors, if you wanted to accurately show the space as homogenous sized cells, on a 2d screen, you would no longer be able to show a grid of squares, a different tesselation or complex surface would be necessary. Literally the only thing that defines space, which is primitively defined by the derivative of neighborment, is what interacts with what. Food for thought if you do like to ponder about this universe :-)
- fibo 11y agoThe mathematical theory the study space is Topology. A definition of a topology of a space is given by, starting from an underlying set, the definition of the open intervals (there are also other ways, this is the most used one) which gives the notion of continuous functions. Another approach to define a topology is by defining a distance which gives a metric space and the definition of open intervals. Any variant of the GoL I have seen is discrete, every cell has distance one from its adjacent cell. It is the adjacence notion that defines the nearness, hence the space. That is the math that I applyed, to deduce that when you define a function getNeighboursOf, you are actually defining the shape of the space, and also its set (the counter image of the function).
- goldenkey 11y agoThe space is entirely decided by interaction. Not how it looks when you decide to turn it into a grid and put it on a screen. For example, if your neighbor function returned edge+vertice neighbors, if you wanted to accurately show the space as homogenous sized cells, on a 2d screen, you would no longer be able to show a grid of squares, a different tesselation or complex surface would be necessary. Literally the only thing that defines space, which is primitively defined by the derivative of neighborment, is what interacts with what. Food for thought if you do like to ponder about this universe :-)
- rspeer 11y agoI highly suggest exploring around LifeWiki [1]. There is so much more to the Game of Life, and its variants, than this article even dreams of. There some very powerful simulators out there, but Life is not just a mechanical exercise in simulation. There are also some lovely theoretical results that are of course independent of simulation. [1] http://www.conwaylife.com/wiki/Main_Page http://www.conwaylife.com/wiki/Main_Page
- fibo 11y agoThank you for the hint!