4 ms·
> But if a person hasn't figured that out, or thinks Nintendo can overcome it, then it's pretty reasonable to want their stuff on iOS (or their other mobile pla
by chasing 11y ago
> But if a person hasn't figured that out, or thinks Nintendo can overcome it, then it's pretty reasonable to want their stuff on iOS (or their other mobile platform of choice).
It's reasonable to want it, I guess, but it's not reasonable to expect Nintendo to provide an inferior experience to players that also undermines their business.
- mikeash 11y agoI assume people don't think it'll be an inferior experience (unwarranted optimism about Nintendo's ability to produce great touchscreen controls?) nor that it would undermine their business (optimism about how many units they would sell on iOS?).
- akidnow 11y agoRPGs (no "real time" control, just navigating menus) are the only genre I can see being able to translate well to touch screen devices. So I could see an iOS Pokemon game doing well, and not a whole lot less. Thing is, while an iOS Pokemon game would do gangbusters, would it be able to top the 10+ million copies at $40 a pop that Pokemon games (released almost every year these days, it seems) regularly clear, given that they'd have to cut the price considerably (or even make it "freemium") in order to sell to the typical iOS user? And even if it did sell better, would it be worth killing off what is arguably the main driver of 3DS sales and taking an additional corresponding hit on other, unrelated 3DS games? Unless Nintendo goes totally bonkers, I think their iOS experiments are going to be limited to smaller puzzle titles and the like that fit into the existing "freemium" mold well, making a quick buck and advertising their bread-and-butter properties simultaneously.