4 ms·
Yes, exactly. I don't understand the obsession people have with Nintendo releasing their games inside Apple's walled garden. Nintendo already releases really
by maxsilver 11y ago
Yes, exactly.
I don't understand the obsession people have with Nintendo releasing their games inside Apple's walled garden.
Nintendo already releases really great games, on good hardware specifically designed for playing those games. It's widely available, designed well for it's intended purpose and priced very competitively (32gb iPod Touch is $250, 32gb Wii U is $300 but also usually includes a ~$50 game).
They also sell a reasonable back-catalog of their older games. Their Wii U hardware is backwards compatible with nearly everything they've ever released (hardware-native compatible with Wii and GameCube, software-emulates N64, SNES, NES, GBA, DS, etc).
Nintendo isn't perfect by any means. But their setup right now is pretty competitive, and their hardware has been intelligently selected and priced.
Nintendo might gain a little bit of sales by jumping into iOS, but they'd loose a lot too -- way more than most people might realize.
- belthasar 11y agoSmall correction, the Wii U does not play GameCube discs. Other than with Smash Brothers there is no way to use the GameCube controller.
- maxsilver 11y agoRight. The GameCube discs don't work in the drive. But the Wii U hardware is still compatible with GameCube games. (A Wii U can naively run GameCube games without any modifications. So if Nintendo released one on their online store, for example, you could download and run it without any emulation)
- belthasar 11y agoThanks, I didn't know that.
- mikeash 11y agoI think the reason people are obsessed with this is because no matter how good Nintendo's hardware is, or how cheap it is, or how available it is, it can't compete with the smartphone I already own and carry around in my pocket all day. All else being equal, I'd rather have Nintendo games on my iPhone than pay $1 for a 3DS or a Wii U, simply because I always have my iPhone. The problem, of course, is that all else won't be equal. Business concerns aside, the games are unlikely to be very fun on a touchscreen. Every fast-paced touchscreen game I've played has been an exercise in frustration and I don't think Nintendo can overcome that. But if a person hasn't figured that out, or thinks Nintendo can overcome it, then it's pretty reasonable to want their stuff on iOS (or their other mobile platform of choice).
- chasing 11y ago> But if a person hasn't figured that out, or thinks Nintendo can overcome it, then it's pretty reasonable to want their stuff on iOS (or their other mobile platform of choice). It's reasonable to want it, I guess, but it's not reasonable to expect Nintendo to provide an inferior experience to players that also undermines their business.
- mikeash 11y agoI assume people don't think it'll be an inferior experience (unwarranted optimism about Nintendo's ability to produce great touchscreen controls?) nor that it would undermine their business (optimism about how many units they would sell on iOS?).
- akidnow 11y agoRPGs (no "real time" control, just navigating menus) are the only genre I can see being able to translate well to touch screen devices. So I could see an iOS Pokemon game doing well, and not a whole lot less. Thing is, while an iOS Pokemon game would do gangbusters, would it be able to top the 10+ million copies at $40 a pop that Pokemon games (released almost every year these days, it seems) regularly clear, given that they'd have to cut the price considerably (or even make it "freemium") in order to sell to the typical iOS user? And even if it did sell better, would it be worth killing off what is arguably the main driver of 3DS sales and taking an additional corresponding hit on other, unrelated 3DS games? Unless Nintendo goes totally bonkers, I think their iOS experiments are going to be limited to smaller puzzle titles and the like that fit into the existing "freemium" mold well, making a quick buck and advertising their bread-and-butter properties simultaneously.
- amyjess 11y agoI've tried gaming on my phone, and I simply can't play a platformer on a touchscreen. I need to be able to feel the buttons as I'm pressing them.
- derefr 11y agoNintendo only really targets two markets, and neither of them "fit" with iOS. - 3DS owners always have their 3DS, and don't usually own any Apple product, except rarely an iPod Touch. Why? Because they're Japanese schoolchildren, sitting around at recess battling one-another in Pokemon or somesuch. iOS doesn't fit anywhere into that picture. - Likewise, the Wii U is still one of a long line of "famicom" (lit. "Family Computer") products. All the software written for it is written to encourage local multiplayer, with game balance choices made to cater to family members being those multiple players—thus why the "randomness" of items in Smash Bros, the rubber-banding in Mario Kart, etc. They're games that let younger and older siblings, or children and their parents, have a fun experience together even at disparate skill levels! Again, this isn't something that translates away from the "everyone sitting in the same room", so doesn't do well on mobile where everyone in the family would be expected to own their own iPod Touch or whatever else.
- sukilot 11y agoIPhone + U is not price competitive with just iPhone. The point of a modern mobile device is that you have 1 device not 7
- cmrdporcupine 11y agoThis reminds me of when Apple was having financial problems late 90s, early 2000s, and the pundit's kept saying things like "license the OS!", "allow clones again and license to them!" and "stop being a proprietary platform!" etc. To undermine your own brand like that by creating a shitty user experience and making the thing you have that is special into a cheap commodity makes no sense. Nintendo's hardware right now isn't awesome (battery life on the Wii U GamePad is crap, etc.) but it is good enough to make the latest franchise games fun and playable for the family.
- TazeTSchnitzel 11y agoApple's Mac OS licensing worked so well that they... oh right, they scrapped that. Hmm.