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The big risk to the 3D / VR market is generally the possibility that there is a percentage of the population that just isn't "wired" for it, i.e. they can't act
by fixermark 11y ago
The big risk to the 3D / VR market is generally the possibility that there is a percentage of the population that just isn't "wired" for it, i.e. they can't actually experience immersive 3D without physical revulsion from their sensory experiences not lining up.
When you start designing a product for only N% of possible consumers, you're in trouble if N isn't large enough.
- shostack 11y agoThis is actually my biggest fear. I am counting the days till the commercial release of the Rift and haven't tried any of the units yet. I got motion sickness from Mirror's Edge in < 5min. and have difficulty playing other games in tight indoor spaces or games I can't crank the FOV up on. If we finally get awesome, immersive technology, and I have a genetic trait that makes me unable to use it without getting ill, I will be truly depressed. This level of VR immersion will allow a whole new range of sensory experiences and I want to be a part of that from the beginning.
- jannes 11y agoI get eyestrain/headache everytime I see a 3D movie in the cinema, and I believe that I'm not the only one experiencing this. But this issue affecting N% of possible costumers certainly hasn't stopped 3D movies from succeeding at the box office. (I guess N would be similar for VR.)