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I wonder if this is what gets VR to take off. Seems like Oculus will be way too expensive for practical use. Once people start getting content out there all y
by Yhippa 11y ago
I wonder if this is what gets VR to take off. Seems like Oculus will be way too expensive for practical use. Once people start getting content out there all you'll need is a $20 cardboard kit to take advantage of that.
You could have several of these say at a music festival hanging around and watch them from your house at your leisure without having to deal with heat and crowds. And worse you go see an artist on one stage and realize they're a dud and you have to now travel to another stage. With this, boom, you can switch in an instant.
- peter303 11y agoVR has been "around the corner" for 30 years. At some point Moore's law will give enough resolution and speed that images will seem real. I thought Oculus had reached that point, but I havent seen a demo yet. Wait a little longer and off the shelf solutions approach that point too.
- fixermark 11y agoThe big risk to the 3D / VR market is generally the possibility that there is a percentage of the population that just isn't "wired" for it, i.e. they can't actually experience immersive 3D without physical revulsion from their sensory experiences not lining up. When you start designing a product for only N% of possible consumers, you're in trouble if N isn't large enough.
- shostack 11y agoThis is actually my biggest fear. I am counting the days till the commercial release of the Rift and haven't tried any of the units yet. I got motion sickness from Mirror's Edge in < 5min. and have difficulty playing other games in tight indoor spaces or games I can't crank the FOV up on. If we finally get awesome, immersive technology, and I have a genetic trait that makes me unable to use it without getting ill, I will be truly depressed. This level of VR immersion will allow a whole new range of sensory experiences and I want to be a part of that from the beginning.
- jannes 11y agoI get eyestrain/headache everytime I see a 3D movie in the cinema, and I believe that I'm not the only one experiencing this. But this issue affecting N% of possible costumers certainly hasn't stopped 3D movies from succeeding at the box office. (I guess N would be similar for VR.)
- hallman76 11y agoThis rig isn't the answer. Content creators are already using better rigs to experiment with creating immersive experiences. Using Cardboard is disarmingly cool the first time you see it, but it's incredibly clunky and not immersive enough. And over time they literally fall apart. The Samsung Gear VR is a much more likely candidate to drive mass adoption. It's higher quality than both the cardboard and the Oculus. If you already have a Samsung phone it's a small investment to get a great VR experience.