2 ms·
This is commonly called dead-reckoning in the games space and is used all over the place because perceived latency is such an issue with realtime simulations.
by vvanders 11y ago
This is commonly called dead-reckoning in the games space and is used all over the place because perceived latency is such an issue with realtime simulations.
Getting a good prediction and then knowing how to gracefully reconcile a missed prediction is part art, part science and what makes building those systems a ton of fun.
- brandonbloom 11y agoWhile often related, dead reckoning in games refers to a particular technique for latency compensation, not the general concept. Specifically, it refers to calculating positions based on last known velocities. http://en.m.wikipedia.org/wiki/Dead_reckoning http://en.m.wikipedia.org/wiki/Dead_reckoning