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> specs and requirements keep getting bumped This is a (common) misperception based on hype. In fact, the release Rift hardware is more or less the Crescent Ba
by Cushman 11y ago
> specs and requirements keep getting bumped
This is a (common) misperception based on hype. In fact, the release Rift hardware is more or less the Crescent Bay prototype they started demoing last September, and that was pretty close to Valve's "room demo" circa January of last year.
Oculus has been struggling with implementation problems and scaling, but the target spec for what counts as "consumer VR" hasn't changed much in years.
- bane 11y agoI'm also talking about the required specs of the machine that will be driving the goggles.
- Cushman 11y agoSure, but there isn't much of a difference there. Again, in 2014 we knew we'd be looking at something like 2x1080p with 90hz vsync. Nobody would tell you you'd need something less than a high-end gaming PC to spit all those frames out. Edit: The consumer confusion arose because Oculus released developer hardware with significantly lower requirements, and a lot of enthusiasts jumped on the bandwagon. But if you were developing for that hardware, you always knew it was insufficient for consumers, and that the release version would need a lot more muscle behind it.