2 ms·
Naughty Dog also presented some stuff at GDC this year wrt. parallelizing their game-engine using "fibers"[0]. It sounded a lot like present implementations of
by agentultra 11y ago
Naughty Dog also presented some stuff at GDC this year wrt. parallelizing their game-engine using "fibers"[0]. It sounded a lot like present implementations of co-routines with some hardware support for swapping stacks around to different cores on the PS4 processor.
It appears that such a design could mitigate most resource sharing issues with traditional threads.
[0] http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-Dog-Engine http://gdcvault.com/play/1022186/Parallelizing-the-Naughty-D...