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I think you didn't read my post very carefully. I'm not confusing those terms at all. I said: "I am usually thinking of the match itself, rather than the des
by nocman 11y ago
I think you didn't read my post very carefully.
I'm not confusing those terms at all. I said:
"I am usually thinking of the match itself, rather than the design of the game".
By which I mean pretty much exactly what you said. "Game" can mean either a single match, or the actual thing that you are playing.
My point was that the term "balance" isn't limited to the dynamics of the game (those that exist regardless of the players skills in using them), but that it is often used to refer to the equality of the teams -- and that when I hear the term "balance" in regard to gaming I am more likely to think of the team equality than the other possibility.
- derefr 11y agoWhere do you go, that you hear so many complaints about unbalanced matchmaking? Tournaments and ladder systems almost automatically cause match "balance" in the way you're speaking of. Some games go further and introduce handicaps, so weaker players can play stronger players with the result not being predictable. In either case, nobody is really thinking about balance; it's just built into the social systems around the game. The only time one might hear complaints about match "balance" is in non-competitive "casual" play. (This is actually a large part of what Nintendo's game design is about. The Smash Bros, Mario Kart, Mario Party, etc. series are all about letting people with unbalanced skill—family members, say—play casually against one-another while still having fun.)