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This is what I need to tell people when I try to explain my love for racing games (and motorsports in general). To me, it really is the epitome of a mastery-bas
by manvsmachine 17y ago
This is what I need to tell people when I try to explain my love for racing games (and motorsports in general). To me, it really is the epitome of a mastery-based genre, especially when dealing with time attacks. Multiple failures with incremental improvements is absolutely required - "I need to do that lap in 1:30 and I did it in 1:36; if I brake later on the second turn, maybe I can bring it down to 1:34.4". Check results, adjust strategy, and repeat.
For a real-life example check Top Gear's visit to the Bonneville Salt Flats: http://www.youtube.com/watch?v=vrKPPdTuk8I http://www.youtube.com/watch?v=vrKPPdTuk8I. "To reach our targets we'll have to get the wheelspin off the line exactly right. Every gear change, exactly right. We'd have to get our line in the salt, exactly right. Every bit of the run would have to be perfect."
- jasongullickson 17y agoI have a friend who is working on breaking a motorcycle land-speed-record (http://bonnevilleproject.wordpress.com/ http://bonnevilleproject.wordpress.com/) who was the first person to explain this to me. It's easy to dismiss drag racing as "build a big engine and step on it" but as he demonstrated (through examples like you have provided) any one thing can be broken down into millions of variables, and to compete you have to be willing and able to tweak at this level to rise above the obvious improvements (which quickly become commodity).