3 ms·
I've casually worked on MUDs for a while and whenever I help a friend, the first thing I do is put their game in a spreadsheet. It usually reveals several thin
by sbov 11y ago
I've casually worked on MUDs for a while and whenever I help a friend, the first thing I do is put their game in a spreadsheet. It usually reveals several things they didn't realize about their game.
They tend to tweak their games over and over based upon feedback until they eventually don't know what their own game is doing.
- dkersten 11y agoI've toyed with MUDs a bit as well. I'm actually thinking about doing it again because I want to play around with a component-entity-system idea I had. Anyway, I've always figured that keeping everything as a zero-sum-rule is the only way to really balance things. A spreadsheet makes this much more visible (because you can list all your assumptions (weights etc) in a sheet and calculate if everything balances or not. Then if you learn the assumptions are wrong, modify them and rebalance). So yeah, definitely good advice!