20 ms·
In some freemium games I'd say that the scaling of difficulty can be an ethics question. What if a free game promises free gameplay but actually requires hundre
by drak0n1c 11y ago
In some freemium games I'd say that the scaling of difficulty can be an ethics question. What if a free game promises free gameplay but actually requires hundreds of dollars of in-app-purchases to actually experience the core gameplay? There should at least be a gambling-industry level of ethics.
*Sure, it's not a big deal if the free player just loses some time trying the game out before dropping it, but what about the player who put in $20 thinking it would get them X, but it turns out that actually only got them 10% of the way to X?