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" It was especially difficult for us to explain the concept of how Pac-Man, who spends most of his time avoiding ghosts, is able to turn the tables and chase th
by fit2rule 11y ago
" It was especially difficult for us to explain the concept of how Pac-Man, who spends most of his time avoiding ghosts, is able to turn the tables and chase the ghosts after eating a power cookie."
I don't know how this could be a difficult concept to grasp - even in the context of the alien-shoot-em-up-fest that was inflicting the industry at the time, surely it made sense to have a 'powerup' that would turn the tides?
I'm trying to think of other games of that era that might have had a powerup for the user to enjoy, but I can't honestly think of something prior to Pacman so readily .. is it myopia, or was Pacman really one of the first video games that offered a 'turn the tables' power mechanic?
Because its such an obvious feature of games these days, its sort of befuddling to be thinking of game design without powerups. I remember the first time I played Super Mario, thinking .. oh, this magical shroom is a bit like the Pacman power pill .. but why is any similar example prior to Pacman so obfuscated to me? I guess the Pacman powerpills were the ultimate in player revenge ..