3 ms·
> then initiates a powerful combo sequence which should be a guaranteed game winner, but Daigo blocks every single one of the dozen plus hits perfectly then ret
by Rainymood 11y ago
> then initiates a powerful combo sequence which should be a guaranteed game winner, but Daigo blocks every single one of the dozen plus hits perfectly then retaliates with a game wining comeback.
He actually ~ parries ~ the hits which require frame perfect block inputs on EVERY hitframe (IIRC). Which makes his feat even more impressive. 30 or so frame perfect inputs in the heat of the moment ... amazing ..
If you look really closely, you see Daigo (Ken) shuffling backwars/forwards, he was waiting for it, he expected it ;)
- dragontamer 11y agoNot frame perfect. It was somewhere around 5 to 10 frames. I know that 5-frames is perfect blocking from GG / Blazblue. I forget the exact number of frames for Street Fighter 3 Alpha. However, unlike other games, it isn't a "perfect block". A parry in Street Fighter 3 Alpha requires you to guess high/low correctly, and THEN press forward instead of back. Which means a single mistake would have most certainly doomed the Ken player. FYI: "Frame Perfect" has a very specific meaning in fighting game terms: it means 1/60th of a second. 5/60th is actually very manageable with practice. Tournament-level players can pull off 1/60th of a second timing fairly regularly, but even 5/60ths seem to be out of reach of the casual player. I play Blazblue, where the majority of combos are 5/60ths of a second precise.