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Presumably this could be solved by writing a hand logger. I play the Zynga Shootout regularly and would be happy to run one, though I'm not sure how one would b
by swolchok 17y ago
Presumably this could be solved by writing a hand logger. I play the Zynga Shootout regularly and would be happy to run one, though I'm not sure how one would be able to architect it simply enough that I'd be able to audit it. Perhaps if someone reverse-engineered their network protocol; it appears to be at least partially unencrypted.